Shrapnel
Some of my contributions across Shrapnel’s brand, Marketing, UGC tools, Game UI, and Website.
RoleUX DESIGNER
Contributors
MISHA SKY — PRODUCT DESIGN LEAD
JONATHAN SCHWARTZ
—
GAME UX DIRECTOR
JOSHUA DAVIS — HEAD OF EXPERIENCE
ARUN RAO —
HEAD OF UGC
Timeline2022-2024
Logo designed in collaboration with Jonathan Schwartz and Joshua Davis.
Game UX/UI
Concept for frontend screens. Main menu, character select, weapon/gear upgrades.
Tile matrix for required states of item widgets.
Layout exploration for weapon customization.
HUD layout with player visbility key, zone language, and XP feed explorations.
Sizing and spacing breakdown for in-game player inventory.
Iconography exploration for high level weapon part categories.
Item frame rarity and texture exploration.
Marketing
Motion variants for comic book covers.
Short form videos for marketing.
Marketing assets for weapon skins.